Coin-op

Metal Typer
Major

Prints the wrong letters sometimes. Internal mechanisms probably need alignment or have suffered from wear.

Addams Family
Minor

Shooter spring has broken a bit and is too short. That puts the plunger tip just far enough forward that the machine can’t tell if there’s a ball in the trough.

Minor

Ball is occasionally getting stuck in the scoop (not ejecting). Also ball has gotten stuck at the bottom of the out lane.

Task

Some of the connectors were replaced at some point and weren’t done correctly. One is split in half and missing the key pin. One is upside down and loose. A few are missing their keys. Check all the molex’s just to ensure they’re where they should be and keyed.

Photo
Photo
Task

5v rail measures at 4.8v even after replacing open rectifier. Stable voltage, but may cause issues down the line. Most likely due to filter cap.

plus 1 task
Centipede
Minor

Still having issues registering quarters. Customer put 2 in and it only registered 1. Sorry to be the bearer of bad news! Unsure if this should be marked as minor or major.

Task

Ground prong on the electrical cord looks sketchy, cord should be replaced

Pokémon
Minor

Plunging does not always make it all the way around. Rattles on the way up

Museum

Godzilla
Untriaged

Ball often gets stuck on a ramp unload onto a return lane

Photo
Untriaged

Ball often gets stuck on a ramp unload onto a return lane

Hyperball
Unplayable

Game not starting, display showing what I presume is an error code

Photo
Task

Glass and (and possibly playfield) could use cleaning.

http://www.pinrepair.com/sys37/manuals/wms7-hyperball.pdf
See page three of manual for glass removal instructions

Kicker
Unplayable

Wheel inside keeps spining similar to stock car except it starts spinning upon turning the game on (does not need to be in a game to start), cause score chime to repeatedly ring

Minor

Ball stuck on eject. Slam frees it

Photo
Indiana Jones
Unplayable

Even after power cycling, machine gets in an endless loop of launching balls. It started while I was playing and the machine clearly thought only one ball was in play. I’m guessing a bad switch somewhere.

Video poster
Latest: Got LED transmitter board working. To do: put capacitor on receiver board. Details: - All …
Minor

Broken plastic guide on Path of Adventure

Photo
Minor

Machine is occasionally kicking out 2 balls at a time. Machine still playable.

Video poster
Minor

Light holder has detached from board, will likely need to be re-soldered in place.

Photo
Photo
plus 5 minor and 1 task
Stock Car
Unplayable

Hitting the clock spinning flipper in the center causes motor to spin indefinitely. Does not score.

100 point targets also do not score.

Video poster
Latest: Internal documentation (literally)
Major

After first ball of game drains, machine does not initiate the next ball and the cabinet makes a ticking sound

Latest: I did not have an issue playing Stock Car today either, all 5 balls went …
Aztec (SS)
Major

Litany of issues:

  • Ball can get stuck in the right lane as pictured, resetting the game will eject the ball
  • Several rollovers and pop bumpers not scoring as they should.
  • Cannot add more than one player
  • Game sometimes starts with flippers/playfield inactive
Photo
Minor

TILT light is constantly on, though the machine never appears to be in tilt state

Minor

Game keeps adding players after 4 players.

Minor

Machine doesnt end game after 5 balls. It keeps count of the balls played correctly but would seemingly let you play infinite balls in a game

Latest: Game ends after 16 balls, so hopefully it's a settings problem.
plus 2 task
Monopoly
Classic Pin Bagatelle
Revenge From Mars
Minor

Ball is struggling to launch all the way (weak) on the first try. Usually fine on the 2nd attempt. Machine still playable.

Video poster
Latest: Hard to make this one consistent, it comes in waves. Note in the video that …
Twilight Zone
Minor

Some lamps do not work after being replaced with new 555 bulbs (multiball arrow, 5 million targets)

Minor

Game does not detect power ball as being installed, no power ball mode when beginning a ball with the power ball.

Latest: Adjusted the “eddy” sensor at the front to fhr ball trough so it sat closer …
Task

Backbox lock needs to be changed to standard. I put the key to the existing lock in the machine’s coin box

plus 1 task
Hokus Pokus
Minor

Restarting/power cycling the machine does not reset the game in progress

Minor

Happened to notice a loose wire when i was lifting the playfield up. Didn’t investigate much, not sure what the leaf switch it goes to controls

Photo
Photo
Star Trek
Minor

9 and L playfield lights out. Previously this was a loose connection

Photo
Ms. Pac-Man
Minor

Sprites start looking corrupted after playing for a few levels. Rebooting/power cycling the game fixes it temporarily.

Photo
Minor

Game had a modification that increases player speed

Derby Day
Minor

Lock bar not sitting flush on the machine. Potentially normal for the machine, consider sanding down the lock bar so it sits flush.

Latest: As best I can tell, this is a problem with the cabinet. We'll need a …
Minor

Large score wheel sometimes doesn’t fully reset.

Task

Replace wire nuts on coin door with better connectors

The Getaway
Minor

Autofire plunger will get stuck in the upright position occasionally. I think it can get in the way of the right flipper as well? Pushing the right flipper button will slightly move the plunger, and I had the flipper switch and button get dislocated.

Latest: This Pinside thread talks about this particular issue https://pinside.com/pinball/forum/topic/getaway-right-flipper-switch-hits-plunger Its possible that the right flipper …
High Score
Minor

I want to try and rise the back feet up slightly and try using a plastic slug coin so people can consistently play. I will also make a sign asking people to be gentle with this game for our opening weekend

Roto Pool
Minor

Replace bad solder with modern connectors

Photo
Ballyhoo
Minor

Game should have 10 balls according to text on bottom left, only 8 are present. Not sure if this is intentional.

Star Trip
Teacher's Pet
Minor

Left flipper is misaligned (or right flipper, not sure which is correct)

Photo
Task

One playfield illumination bulb lamp (under a bumper) is out. Replace when machine is being worked on for something more major

Cyclone
Minor

Game repeatedly scores 10 points, possibly a stuck switch somewhere?

Minor

Still needs some LED lamps and flashers replaced. They’re on order.

Hulk
Minor

Maximum number of credits appears to be 1, but ROM and the DIP switches theoretically support max of 5, 8, 10 or 15. Not just 1. It would be good to understand why this is happening.

This is quite possibly related to the accumulator problem and possible RAM problem discussed in https://flipfix.theflip.museum/problem-reports/75/

http://www.pinrepair.com/sys1/
https://www.pinwiki.com/wiki/index.php/Gottlieb_System_1

Minor

Battery probably needs changing. We think the battery is this white cigarette.

Photo
Minor

Accumulators / bookkeeping do not seem to work. Specifically, even after tilts and games, the machine reports zero tilts and zero games.

My chief suspect at the moment is bad RAM

Task

Replace the power supply’s C1 5/12 volt Filter Cap

“…Unfortunately C1 at 2900 mfd (or 4700 mfd) is way too small of a filter cap, and the fact that this cap is 30 years old isn’t helping things either. Replace this cap with a new 6800 mfd to 10,000 mfd 16 volt or higher filter capacitor.
When replacing this capacitor it is NOT necessary to take the whole power supply apart! Just cut of the old capacitor off the power supply board, leaving the old cap leads as long as possible…”

-from http://www.pinrepair.com/sys1/

Eight Ball Deluxe
Sankyo Type II Pachinko
Task

Make it more obvious what is happening here / fix the chaos

Photo
Comet
Task

There are a few remaining caps on the main board to change out. Replace when stock comes in

Task

Current to-do

  • Replace back panel #63 bulbs
  • Replace corkscrew and cyclone jump #63 bulbs

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Latest: All bulbs replaced and working. Cleaned flippers and playfield; replaced flipper elastics. More elastics need …
Aztec (EM)
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Latest: Tried replacing backbox lock. Can't get the cam to latch. We should compare it with …

Workshop

Medieval Madness
Unplayable

No boot. Emergency auto reboot tries every 20 seconds. Battery acid damage to U5 diode and maybe a couple resistors on the CPU board. Likely damage to some traces, so they would also need repair.

Photo
Photo
Photo
Photo
Latest: CPU board sent for repair, per Discord
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Black Knight
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Aztec (Exhibit)
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Latest: Set it up, replaced fuses, plugged it in. Transformer outputs incorrect voltages even when not …

Storage

Carom
Major

Broken springs. Most are 1/4in diameter. The side springs are 4” not including the end loops

Note some springs are mounted on only one end, as ball guides.

Photo
Photo
Latest: Submitted parts request to replace all 8 springs around the edges of the playfield. Removed …
Minor

Entry gate is corroded and sticky

Photo
Minor

Coin insert assembly is stuck

Photo
plus 6 task
Fireball
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
The Addams Family (Museum)
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good
Hook
Task

intake checklist

When we receive a machine, even when we’re told it’s perfect, we need to check it out and get it up to our standards. That’s usually not hard, but there are a lot of small things.

As you go through this checklist, you will find problems. If they’re obvious or if you’re going to take care of them right away, there’s no need to put them in a checklist. (But if you take care of things, make sure to mention it in the maintenance log.) For anything non-obvious that will be worked on later, put it in a to-do list.

setting it up

  • match the legs with the corners; shorter in front, taller in back
  • stand the main cabinet up on its back
  • attach the front two legs, making sure they’re snug
  • with two people, tip it forward so it’s resting on its front legs
  • with two people, lift up the back and and put the pinball thing under it (the long way)
  • with two people, attach the rear legs, making sure they’re snug
  • remove the pinball thing
  • with two people, if the backbox is separate, put it on and bolt it down, making sure that the power cord will be free to be plugged in

before powering on

  • clean out any loose parts and labels in cabinet and backbox, and put them in a quart ziplock labeled LOOSE PARTS
  • if there is a manual or other paperwork, put it in a 2-gallon ziplock
  • vacuum out the cabinet and backbox
  • check the power cord; if it is damaged, short, or ungrounded, replace it
  • use a multimeter to check that all 3 prongs are connected, especially the ground
  • check the wiring to the switch and main transformer
  • check that all the fuses are present and the correct values
  • look for damaged or burnt components
  • if cables have been disconnected in the move, make sure that they are all back in their proper places
  • look for loose/floating wires
  • look for wires or wire bundles that rub or are at risk of getting caught when the playfield, backbox, or coin door are opened and closed
  • look for loose or disconnected cables
  • if necessary, untangle cables
  • look for loose nuts, posts, etc
  • look for circuit board damage (e.g., burning or corrosion from batteries)
  • if it has batteries, replace them with fresh lithium ones

If you’re pretty confident that nothing bad will happen, you’re ready to plug it in and turn it on.

first power on

  • know where the fire extinguisher is
  • plug it in and make sure the magic smoke doesn’t come out
  • be ready to immediately turn it off or unplug it
  • turn it on; watch for sparks or crackling; smell for smoke or melting
  • look at
    • general illumination
    • controlled illumination
    • displays
    • initial startup cycle

If it makes it through the startup cycle in good form, you’re ready to start a game.

first game

  • replace the ball(s) with new ones
  • start the game, adding credits if needed
  • launch the ball and try it out
  • look for
    • smooth rolling
    • all flippers working and strong enough to make key shots
    • lights working
    • switches working
    • all active elements working
    • ramps and wireforms are working well (not loose, not cracked, ball moves smoothly)
    • correct sound (bells, chimes, audio, voice)
    • correct displays (all digits on all positions work, displays work well and look good)
    • switches properly gapped (e.g., slingshots fire correctly)

You will probably find some things to fix and adjust. Go for it. If you’re working on a solid state machine, remember to never use metal tools while the machine is on.

detail work

These will take a while, but they’re worth doing well. Dirt is a major cause of playfield wear, which we want to minimize. And it’s much easier to fix a problem now when the machine is in the workshop than later when it causes a problem for players on the floor.

  • thoroughly clean the playfield and playfield elements
  • replace any elastics that are worn or too dirty to clean
  • check every bulb, possibly using a self-test
    • if it’s an LED but the machine came with incandescents, replace it (when in doubt, use a #47)
    • if it’s dim or flaky, try cleaning the socket and/or replacing the bulb
    • replace #44s with #47s
    • if it’s dim and behind plastic, try cleaning both sides of the plastic and the bulb
  • look for loose screws, missing post caps, and other things out of spec; if needed, search for photos showing what it looks like
  • look for cracked or broken plastic elements; stabilize or replace
  • check every switch, possibly using a self test
  • replace at least the coin door lock with our standard lock, text up, so that when it’s locked the key slot is horizontal
  • if the backbox lock is in good shape, you can just hang the key(s) on a hook inside the coin door (which you can make out of wire or a paperclip if there isn’t one); otherwise, replace it with the standard one
  • make sure the backglass doesn’t rattle even when shaking the machine; if it does you may need to add tape or padding
  • make the the backglass trim, if there is any, doesn’t easily come off
  • check the beer seal on the lockbar and replace as needed
  • level the machine

settings

If you haven’t done it earlier, when appropriate makes sure the machine is set for:

  • standard settings (for this, it may be easiest just to leave the machine off with batteries out for 30 seconds or so)
  • free play
  • correct number of balls per game (3 for solid state, 5 for EM)
  • if it has a match mode, it should be on (doesn’t matter for free play, but people like it)
  • a reasonable volume level
  • correct date and time
  • connected to our wifi
  • Insider Connected activated for our account

final cleaning

Once everything internal is clean, safe, solid, and working well, it’s time for a final cleaning.

  • clean the legs
  • clean the main cabinet
  • clean the backbox
  • clean the lock bar
  • clean the backglass
  • clean the playfield glass (do both sides, and wear gloves so you don’t smudge it before putting it back)

finishing up

  • any significant work has been logged here or in a new log entry
  • change the machine status to Good