Sensor cannot tell when a ball is there. A spacer in this 3/8 inch hole, currently just an acorn nut, works.
10 bumper lights on machine start. This may be a low voltage problem or perhaps a bad solder joint
10 bumper has a bad socket. The rest just needed tightening
Matt smelled smoke and turned off the machine. Turned out the “super special when lit” hole had thrown its plunger all the way to the surface. When a ball fell in the hole, the coil locked on and heated up, burning the coil wrapper and singing the wood.
The coil wrapper was not paper; other coils look like they’re covered with some synthetic leather like Fabrikoid. The coil color is no longer discernible, but the most similar coil in the machine is green. Coil is approximately 0.85" in diameter and 1.25" long. End with lugs is 1" x 1.2".
Apparently due to the heat, the switch disabled itself; I can’t find the end that contacted the ball. For now I removed the plunger and printed a disc, 0.5" x 1.1", to fill the hole.
While I was in there, I fixed a couple of the bumper relays. The one marked “1-4” was missing a spring, and a couple more were out of place. To test, manually reset the whole bank. Scoring still isn’t right, though; this machine could use a thorough overhaul.
Looks like Oliver replaced it successfully
Tightened nut around ball lift plunger.
Cleaned and waxed playfield, replaced balls, cleaned glass on both sides.
Most lights were out. Light fuse was good. Traced lights wire to lock relay. Pushing on the lower switch turned the lights on. Filed switch surfaces with metal file. Lights now work.
Loose playfield element fixed. Lights have a newer problem report.
With Trade Winds, missing lights are normally a Jones plug or other contact issue, rather than the bulbs themselves.
This problem was due to playfield bumpers having loose screws and rotating into the bumper skirts. That set off the bumper continually. Tightened all playfield bumper mounting screws.